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Stats
more screens (5)

Scores
Graphics: 1
Sound: N/A
Gameplay: 5
Replay: 3
Overall: 2.3


Fighter Maker
Released: 19990199
Publisher: ASCII
Developer: ASCII
Genre: Fighting

Review by: Reno

Think you can outmatch a Hadoken? Think you got more pop than a Mistrust? Wanna try out kick
a Hurricane Kick? Ascii has all that you need to do so and.. well, not much else in their
newest release, Fighter Maker.



First off, Fighter Maker's graphics just suck beyond all imagine. The fighters, while numerous,
have absolutely no life in them, possess no personality, and are basically just there. It sounds
weird, but that's how they are, standing there with a huge "Pick me! Pick me!" sign hanging
above their heads. The backgrounds are the same story, lifeless, no emotion, just horizons made
in (what seems) full 2D!



The sounds in Fighter Maker are a perfect match for its graphics as well.. because it sucks
beyond all imagine as well. To tell you the truth, either my volume was toned down a hell of
a lot, or there was absolutely no background music. At all. The sound effects on the other
hand are just your normal handful of basic kick and punch sounds, as well as some grunts and
moans, but nothing truly spectacular.



Fighter Maker's saving grace? Certainly not the gameplay. Editing and creating your own moves
is beyond cool. You need to spend a lot of man hours to complete a full array of moves for your
custom character, and some players might find some enjoyment out of this. To be totally honest,
I couldn't wait for this game to come out; making my own Shoryuken or a modified version of the
Ragin Demon made this game a must-have for me. I didn't mind spending hours upon hours of making
every little detail in my character's movement perfect. I didn't mind having to wipe my entire
memory card to save my Fighter Maker game on there. However, I did mind that once the actual
fighting started, the game had some of the most piss-poor gameplay that I have ever experienced
in a fighting game. The game tries to be innovative in its style of play, but it never comes
close to accomplishing this feat, because of the non-responsive control.



In all, I tried to like this game, I really did.. but I couldn't. There was just too many
faults in this game to make me enjoy it. Maybe if the graphics were spruced up a tad more, or
if the sound was at the least existent.. or if it contained precise control, I would've loved
Fighter Maker. Alas, after about a week of trying to love it, it has found a new home in the
used games bin at my local video game store.

- We have 1 review for Fighter Maker (1 Staff, 0 Member)


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