Join Date: Feb 2003
Location: Green Hill Zone
more worth while SMS titles...
I'd also suggest these titles.
- Ghost House - Is one the few SEGA game cards released for the SMS. Basically a one mega game where you take a (not so) spooky rump through houses that are occupied by ghosts, bats, mummies, fire breathing demons and of course vampires. There are also arrows and knives that occasionally fly at your head, sometimes getting logged in your skull.
You're goal is to collect gems that are awarded every time that you kill a vampire. There are 5 vampires to slay per round and you can get a limited number of power ups including an energy increase, a random (?) points awards and an attack knife. There's not much of a difference between the 6 stages in this game, but there are some difficult points in the game that require you to plan your course of action as your weapons (knives) are limited and your basic punching attack alone is sort of shitty. Your enemies are more humorous than creepy and your character himself looks like a demon. According to the manual he's "a normal kid", but I'm almost positive that he was supposed to be a demon of some sort himself in the original Japanese version.
With trippy little extras like secret passages, a time freezing trick, crawling, and programming flaws (They don't add your last bonus) Ghost House amounts to mindless fun. Not the most involved gamed I've played, but I could think of worse ways to kill 30 minutes. The theme song's fun to make up lyrics to as well.
I'd definitely recommend it to a SMS owner.
- Space Harrier - While Space Harrier on the SMS is the poorest example of the a SEGA Arcade Great of the same name (due to obvious hardware limitations), it's still a classic and is worth having for novelty's sake.
SMS's Space Harrier was the first video game I've ever owned that had a Sound Test Mode (something very common today), and many a night I've sat up listening to those classic tracks played over and over again. The SMS version of the original Space Harrier is also the only version to have an epilogue, complete with cool little SD (Super Deformed) versions of the hero and enemies/bosses chasing each other, taking a bow, and marching along to the sounds of the melancholy track "Lovers".
Interestingly enough, according to the SMS Space Harrier prologue the Space year that the game takes place in (6226) is the same year that Fantasy Zone II's story takes place. Also, Space Harrier's stage one (Moot) boss "Squilla" cameo's as the stage four (Bow Bow) boss on Fantasy Zone II. They also refer to the forth level as "The checkered path" in the Fantasy Zone II manual. Clearly a reference to the trademark checkered path in Space Harrier. Lastly, Space Harrier welcomes you to the "Fantasy Zone" in the original arcade version and does so at the end of the prologue of the SMS version.
SEGA always added little Easter eggs and references of that sort in their games. SMS Space Harrier also includes a final Boss (Hiya Oh) that doesn't appear on any other version of Space Harrier that I'm aware of. You'll notice that the high scores have an additional high score (equal to the first place score of 1,000,000) with the initials EPI at the top of the list. Try imputing those initials into all of the high score slots and you might get an interesting (but now worthless) surprise.
- Wonder Boy III, The Dragon's Trap - A completely different game from what you might expect after playing the first Wonder Boy.
You begin Wonder Boy III by fighting a monster and (easily) defeating him, but suffering a curse which changes you into a lizard man, and now your quest is to find an artifact called the Salamander Cross which is needed to change you back to your original human form. As the game progresses you'll be changed into several other animal forms, each having special limitations and abilities (swimming, flying, wall crawling, etc), and will have the option to purchase a number of different weapons and magical items to aid you in this action role play adventure. If memory serves me correctly this game has a battery save feature allowing you to save you game in the carts internal memory. I can't guarantee that the internal memory will still function properly after 16 years time, but you can always emulate the title on your PC in the event your cartridge is incapable of saving data.
Wonder Boy doesn't share many similarities to it's predecessor, but it's my favorite of the series and a definite recommendation for anyone with a SMS or SMS emulator.
- Zillion II The Triformation - Zillion II is another favorite of mine that very few people appreciate. Almost no one likes this game and for a number of reasons that have little to do with the title itself.
Zillion II The Triformation was a rather unpopular sequel to the original SMS smash hit Zillion. It shares very few elements of the original save the cast of characters JJ, Apple and Champ. As with the first installment you must rescue your comrades in arms from the Norsa labyrinth, however, unlike the original Zillion title there are virtually no differences between the three characters outside of their appearance.
Zillion II, unlike it's predecessor, is a very short game composed of 8 stages. 4 of the eight stages (every other stage) are played by running and jumping on foot through a labyrinth of platform levels, having elevators, stationary gun turrets, moving and flying gun turrets and of course Norsa warriors. Unlike the first Zillion game, there are also bosses at the end of every platform stage. The other 4 stages take place while riding a transformable three wheeled motorcycle called "The Triformation", which, unbeknownst to most, is the signature vehicle of the White Knights in the 80's era Zillion Anime series.
The reason many people don't care for Zillion II is because they're basing their feelings on a comparison to the first game, and having never seen a single episode of the Zillion series. Without seeing the Anime one's only impression of Zillion is that of an in-depth "Metriod" styled adventure game. The sequel, Zillion II, is anything but that. It's a face paced platform style shooting game more similar to Quartet than Zillion I.
Once you get out of the habit of viewing the game in the shadow of the original, you start to appreciate it's finer qualities. Zillion II, like the original, stars the three heroes of the original Anime series JJ, Apple and Champ - "The White Knights". It also has signature elements from the Anime series such as the music, enemy characters, mecha and the fore mentioned Triformation motorcycle, which if you haven't seen the Zillion series is very similar to the "Cyclone" motorcycle from the Robotech series (Your chances of seeing that are a little bit better).
These elements, along with solid game play make a rather enjoyable gaming experience and an easy recommendation for any who are fans of shooting games, of the Zillion Anime series or "Otaku" in general.
A LITTLE SMS TRIVIA: Not many people realize that the SEGA Light Phaser (The official SMS Light Gun) is actually a replica of the Zillion Gun from the Zillion Anime! Cord and all.
It even appears on the intro screen to Zillion I on SMS. JJ blasts the screen with it before the title screen appears. And YES, I used to role play with the gun, I was 12 years old after all!
SEGA hates me.
Last edited by Aeon Storm : March 5th, 2003 at 10:58 PM.