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Microsoft Most powerful console available. The Xbox is doing well on its homecourt, but on the road sales aren't dominating.

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Old June 19th, 2013, 03:35 PM   #1
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Microsoft Backs Off of DRM requirements

From Microsoft, details aren't live yet.

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Update on June 19, 2013: As a result of feedback from the Xbox community, we have changed certain policies for Xbox One reflected in this blog. Some of this information is no longer accurate — please check here for the latest.
http://news.xbox.com/2013/05/qa
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Old June 19th, 2013, 03:53 PM   #2
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What will suck is if some of the really good features are suddenly taken away too. Like sharing your games with up to 10 people.
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Old June 19th, 2013, 03:59 PM   #3
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Quote:
Originally Posted by Jerome View Post
What will suck is if some of the really good features are suddenly taken away too. Like sharing your games with up to 10 people.
yup...

Quote:
These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.
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Old June 19th, 2013, 07:07 PM   #4
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smart move

look at that, they actually listened rather than proceed with that trainwreck
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Old June 19th, 2013, 07:11 PM   #5
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Old June 19th, 2013, 07:18 PM   #6
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Surprised.

Them doing this confirms that they knew if left the way it was it would have massively flopped.
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Old June 19th, 2013, 07:21 PM   #7
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Xbox One?

More like XBOX 180!

Right? Right? xD
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Old June 19th, 2013, 07:41 PM   #8
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Xbox One?

More like XBOX 180!

Right? Right? xD
Watch them pull a 360 later on.
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Old June 19th, 2013, 07:50 PM   #9
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Originally Posted by Jerome View Post
What will suck is if some of the really good features are suddenly taken away too. Like sharing your games with up to 10 people.
GONE AND GONE....

Quote:
The family sharing feature that Microsoft revealed a couple weeks ago will be going away. This is because the new DRM policy won’t require users to register their game online or perform 24 hour online check ins, now that games will be handled just like it does currently on Xbox 360.

What’s interesting though is that Xbox One launch games will require a day one patch in order for them to be played offline. This shows that Microsoft did not plan to change its DRM policy as they announced today. Although the Xbox One is set to release this November, it sounds like they changed their stance too late and as a result, games will require a patch to enable offline gameplay.

"We believe a lot in this digital future," Whitten said. "We believe it builds an amazing experience—the ability to have a broader sharing platform and my content coming with me, [but] what we heard is people still wanted more choice… they wanted the familiarity of the physical disc."
http://www.gametrailers.com/side-mis...ew-drm-changes

This fucking sucks for me. Back to buying two copies of one fucking game.
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I likely wouldn't do anything that harmed anyone ELSE or a ethnic collective (i.e. sing and dance eating watermelons and sh*t) for that price however.

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Old June 19th, 2013, 08:02 PM   #10
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Originally Posted by Mordrid View Post
GONE AND GONE....



http://www.gametrailers.com/side-mis...ew-drm-changes

This fucking sucks for me. Back to buying two copies of one fucking game.
All the positive far outweigh that one negative.
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Old June 19th, 2013, 08:15 PM   #11
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Originally Posted by Vid Gamer View Post
All the positive far outweigh that one negative.
Really? For you Maybe, for me... Fuck No it doesn't, and no disrespect to whatever your current belief in gaming, but here are a few of mine.

1. I DON'T SHARE MY DISC WITH PEOPLE! It took many a fucked up copy to learn this lesson, but the bottom line is that people don't take care of your shit like YOU!

The people I did share games with & Trusted, brother-in law, close friends such as GR and others were huge gamers and all had XB's or what ever system at the time. Knowing that the would probably get an XB1, having them share it Digitally would have made it simpler. I live in CA, and ken still lives in Vegas, so.... sharing is pretty impossible as it stands now, but had this not been reversed he would have been in my 10 list and could have gotten anything.

2. My son would have been able to access my account and play my games without us buying an extra copy.

3. I go to vegas OFTEN and instead of carrying around all my games, I could access them on the cloud.
Now I have to have a physical disc in my tray...

4. I NEVER SELL MY GAMES... Ask Game Rogue. I may have traded in a total of 2 out of my entire gaming life. So reselling was not a big deal for me. Seriously, how many Itunes albums can you sell? NONE! so It was not a big issue for me either.

Those are 4 positives for me. add the 10 friends adds up to 14 positives! Add their friends and the calculation fast becomes limitless.

Microsoft had an amazing Idea with just bad messaging. They could have handled this so much better and the gaming community as a whole would have been better for it.

As it stands now, a few fucking Cry-asses have ruined it for the ones that were ready to enjoy it.

Either way, I will still get an X1, and possibly in a PS4 afterwards.. but it still chaps my ass that this had to come to pass.


Oh, and here is a message from Don M.

Quote:
Last week at E3, the excitement, creativity and future of our industry was on display for a global audience.

For us, the future comes in the form of Xbox One, a system designed to be the best place to play games this year and for many years to come. As is our heritage with Xbox, we designed a system that could take full advantage of advances in technology in order to deliver a breakthrough in game play and entertainment. We imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games. We believe in the benefits of a connected, digital future.

Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One.

You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.

So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:

An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.

Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console -- there will be no regional restrictions.

These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.

We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.

Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year.
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Originally posted by Moon Tears:

I likely wouldn't do anything that harmed anyone ELSE or a ethnic collective (i.e. sing and dance eating watermelons and sh*t) for that price however.

~Peace!~
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Old June 19th, 2013, 08:57 PM   #12
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...it's still a $100 too much imo.
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Old June 19th, 2013, 09:12 PM   #13
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if they lower the price, they may just win the war
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Old June 19th, 2013, 09:26 PM   #14
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Old June 19th, 2013, 10:22 PM   #15
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Originally Posted by Mordrid View Post
Really? For you Maybe, for me... Fuck No it doesn't, and no disrespect to whatever your current belief in gaming, but here are a few of mine.

1. I DON'T SHARE MY DISC WITH PEOPLE! It took many a fucked up copy to learn this lesson, but the bottom line is that people don't take care of your shit like YOU!

The people I did share games with & Trusted, brother-in law, close friends such as GR and others were huge gamers and all had XB's or what ever system at the time. Knowing that the would probably get an XB1, having them share it Digitally would have made it simpler. I live in CA, and ken still lives in Vegas, so.... sharing is pretty impossible as it stands now, but had this not been reversed he would have been in my 10 list and could have gotten anything.
...I agree, I only share my games w/at most two people.

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Originally Posted by Mordrid View Post
2. My son would have been able to access my account and play my games without us buying an extra copy.
...my kids are still too young to really be into gaming.

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Originally Posted by Mordrid View Post
3. I go to vegas OFTEN and instead of carrying around all my games, I could access them on the cloud.
Now I have to have a physical disc in my tray...
...I have no issue packing up some games (and usually an arcade stick) and taking it to a friend's place.

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Originally Posted by Mordrid View Post
4. I NEVER SELL MY GAMES... Ask Game Rogue. I may have traded in a total of 2 out of my entire gaming life. So reselling was not a big deal for me. Seriously, how many Itunes albums can you sell? NONE! so It was not a big issue for me either.
...ditto, but I'm not a huge fan of iTunes/Play either. I still purchase CDs for 95% of my music. Actually the only digital markets I purchase content on somewhat regularly is XBLA and PSN. However, that content is a little different and a physical release likely wouldn't make much sense for those titles.

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Originally Posted by Mordrid View Post
Microsoft had an amazing Idea with just bad messaging. They could have handled this so much better and the gaming community as a whole would have been better for it
...I'm not so convinced of this, it seemed like a flat out money grab to me. Having access to your collection from any system would be very interesting, but that's about it.

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Originally Posted by Mordrid View Post
As it stands now, a few fucking Cry-asses e have ruined it for the ones that were ready to enjoy it.
...a few? It was a bad idea, period. There was simply no valid reason to change a model that works.
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Old June 19th, 2013, 10:40 PM   #16
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Too late, I pre ordered ps4.
And who is jbxII?
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Old June 19th, 2013, 10:54 PM   #17
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4. I NEVER SELL MY GAMES... Ask Game Rogue. I may have traded in a total of 2 out of my entire gaming life. So reselling was not a big deal for me. Seriously, how many Itunes albums can you sell? NONE! so It was not a big issue for me either.
This is a reason I was opposed to Microsoft's model. I never sell them because I want to keep them...forever. The 24 hour checks means you don't really own your games. In 10 years they would be coasters.

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Originally Posted by Mordrid View Post
Microsoft had an amazing Idea with just bad messaging. They could have handled this so much better and the gaming community as a whole would have been better for it.
Microsoft chose their original model because they felt that was the best way to maximize their profits. Once they realized they pissed off millions of gamers they switched their model to maximize profits. There was no amazing idea, at least not for gamers. Just a slick way to maximize profits.

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Originally Posted by Mordrid View Post
As it stands now, a few fucking Cry-asses have ruined it for the ones that were ready to enjoy it.
There were far more than a few. In fact, there were so many that Microsoft feared their system would flop. The only people who are being "Cry-asses" are those selfish enough to expect Microsoft to ignore the majority of their customers so they can cater to the minority.
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Old June 20th, 2013, 02:01 AM   #18
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This is a reason I was opposed to Microsoft's model. I never sell them because I want to keep them...forever. The 24 hour checks means you don't really own your games. In 10 years they would be coasters.
Sarcasm, Nice...
I was stating my opinion, and i guess that does not jive with yours. NO I don't sell my damn games, sixty for six is not for me. Do as you will with yours, I was just stressing how I felt. Guess, personal opinions are not valid, unless talking about coasters.
As for the 24hr check, meh, my xbox is always plugged in, if they want to check it, go for it, whats the problem.


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Microsoft chose their original model because they felt that was the best way to maximize their profits. Once they realized they pissed off millions of gamers they switched their model to maximize profits. There was no amazing idea, at least not for gamers. Just a slick way to maximize profits.
Microsoft = Company... They are in the business to make money. Unless I missed something, That's what companies do. And in case I Missed something, their prior model must have been a good one, because online free play will no longer exist on PS4


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Originally Posted by erp View Post
There were far more than a few. In fact, there were so many that Microsoft feared their system would flop. The only people who are being "Cry-asses" are those selfish enough to expect Microsoft to ignore the majority of their customers so they can cater to the minority.
This whole time I did not complain about what they instituted even before they talked about the 10 friends thing. So by not Bitching makes me a Cry-ass, then I really need to reevaluate my position on that term. I thought to be a cry-ass, I had to complain, oh well, i guess i missed that one.

And if being in the Minority makes me selfish because I was ok with the change, then so be it. I guess I fit that category too.
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Originally posted by Moon Tears:

I likely wouldn't do anything that harmed anyone ELSE or a ethnic collective (i.e. sing and dance eating watermelons and sh*t) for that price however.

~Peace!~

Last edited by Mordrid : June 20th, 2013 at 02:06 AM.
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Old June 20th, 2013, 02:04 AM   #19
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I found this Funny

http://www.dorkly.com/article/52521/...e-announcement
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Originally posted by Moon Tears:

I likely wouldn't do anything that harmed anyone ELSE or a ethnic collective (i.e. sing and dance eating watermelons and sh*t) for that price however.

~Peace!~
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Old June 20th, 2013, 08:12 AM   #20
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Hmm Still not sure what I want to buy, we'll see.

I really don't want to spend $500 on a console.
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Old June 20th, 2013, 08:27 AM   #21
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Originally Posted by Mordrid View Post
Really? For you Maybe, for me... Fuck No it doesn't, and no disrespect to whatever your current belief in gaming, but here are a few of mine.

1. I DON'T SHARE MY DISC WITH PEOPLE! It took many a fucked up copy to learn this lesson, but the bottom line is that people don't take care of your shit like YOU!

The people I did share games with & Trusted, brother-in law, close friends such as GR and others were huge gamers and all had XB's or what ever system at the time. Knowing that the would probably get an XB1, having them share it Digitally would have made it simpler. I live in CA, and ken still lives in Vegas, so.... sharing is pretty impossible as it stands now, but had this not been reversed he would have been in my 10 list and could have gotten anything.

2. My son would have been able to access my account and play my games without us buying an extra copy.

3. I go to vegas OFTEN and instead of carrying around all my games, I could access them on the cloud.
Now I have to have a physical disc in my tray...

4. I NEVER SELL MY GAMES... Ask Game Rogue. I may have traded in a total of 2 out of my entire gaming life. So reselling was not a big deal for me. Seriously, how many Itunes albums can you sell? NONE! so It was not a big issue for me either.

Those are 4 positives for me. add the 10 friends adds up to 14 positives! Add their friends and the calculation fast becomes limitless.

Microsoft had an amazing Idea with just bad messaging. They could have handled this so much better and the gaming community as a whole would have been better for it.
They'll still provide digital distribution games won't they? Sure, the sharing piece probably won't exist, but you won't have to haul your games with you to vegas.

As I see it, MS could do both. If you have a disc based game, disable the online pinging, the sharing (require the disc to be in the drive) etc... However, if you purchase a game through the online store, require the pinging, allow the sharing, etc... It doesn't sound like they're going this route though, but it seems possible that they could.
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Old June 20th, 2013, 01:03 PM   #22
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Originally Posted by Viper View Post
However, if you purchase a game through the online store, require the pinging, allow the sharing, etc... It doesn't sound like they're going this route though, but it seems possible that they could.
I agree. But the masses would probably frown upon that. MS could actually say that if you DL the game, you can use the family share option, the only caveat is that in using this feature will be the 24hr checking. That would be good.

But alas, that will probably not come to pass.
Good Idea tho.
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Old June 20th, 2013, 01:55 PM   #23
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Quote:
Originally Posted by Viper View Post
As I see it, MS could do both. If you have a disc based game, disable the online pinging, the sharing (require the disc to be in the drive) etc... However, if you purchase a game through the online store, require the pinging, allow the sharing, etc... It doesn't sound like they're going this route though, but it seems possible that they could.
Seriously.

Although, I'd certainly like to be able to play my downloaded games when I don't have a connection. Maybe make it so advanced users could disable sharing to authorize a single console to play a given downloaded game.

Which brings to mind why they're discarding the DRM system completely. They want something simple. They'd rather do it one way than try to do both, possibly to avoid confusing the average user.
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Old June 20th, 2013, 02:23 PM   #24
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This is why we can't have nice things.

Full DRM -> Seemingly 99% of the gaming community backlashes Microsoft for months and swears to only buy a PS4 next gen and ditch Microsoft.

No DRM -> What everyone wanted, oh but wait they remove ONE feature and now everyone is bitching again and making articles saying Xbone was better off the way it was and now it's just "another" 360 but with prettier graphics.

What the fuck people, this just proves people will complain NO MATTER WHAT.



Personally, I didn't care either way. My main issues with the Xbone was the $100 price difference and its reportedly much weaker hardware than the PS4 with multiplatform games at launch looking and running "40% better" for the PS4, not all the DRM crap.

Let's face it, a console like the original Xbone is inevitable and the future of gaming. It's just that most people weren't ready for it, and the main culprit here was Microsoft was about as idiotic handling it as you could possibly be with some of the worst PR disasters doing interviews ans trying to explain their reasoning in what seemed like a daily basis.

They HAD to make these changes, the damage was irreversible. If they released it as is it might have been on the same level as a Saturn/Dreamcast flop.
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Old June 20th, 2013, 02:40 PM   #25
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lol, I don't quite understand how a game runs "40% better".
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