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#26 |
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Except you forgot the black bars and the yellow tinge in the middle.
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Pahn! “About the only thing Lindsay Lohan and Elizabeth Taylor have in common is that your senses would be assaulted if you spread their legs right now and you’d get some awful disease if you fucked them." |
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#28 |
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Location: Astoria, NY
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LOL! I fixed the color problem for the most part, as I mentioned a couple posts up. I was tuning them using wallpaper and white levels, as soon as I went into BF3 and KoA and tuned them they are pretty much identical now.
Also, the bezels are really not a big issue or distracting. You should be too busy playing/concentrating on the center screen to notice them. Do you notice the edges of the screen when you are playing on one screen? No, because you are busy concentrating on the game. So just as when you are using one screen you don't notice the edges of the screens or the bars because you are too busy concentrating/playing the game on the center screen. The sidescreens just add to the immersion giving you some peripheral vision, you're not meant to turn your head on a swivel with this. It's pretty stunning and gives a view that is far closer to the way your eyes work in reality. |
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#29 |
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Location: Auburn, WA
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You ever fix your monitor ordering issue? Basically, whichever card has 1 monitor plugged in will be monitor 1. The card with 2 monitors plugged in will be monitors 2 and 3.
I just upgraded from my Samsung T220 today. Got the Samsung S27B550. Realistically, it's not the best TN panel in its price range. A BenQ XL2420T (TN) or Dell U2412M (e-IPS) are considered to be among the best monitors in that price range. However, they lacked some features that I wanted and were 3" smaller diagonally. Finding an inexpensive panel with HDMI today that doesn't suffer from noticeable input lag (not to be confused with response time) can be daunting at times. Samsung and ASUS (and a few others) are usually good at keeping it <1 frame @ 60hz without noticeable ghosting (input lag and response time are inversely related usually). EDIT: Oh, and that framerate problem you had was due to lack of VRAM. If you take two 1GB cards in SLI/Crossfire, you still only have 1GB of VRAM. MSAA and higher resolutions severely tax this. The workaround at that res is to use shader-based AA. Download the 301.24 beta Geforce drivers and enable FXAA in the control panel. However, do NOT enable this globally. Do it on a per-game basis. Otherwise, you're going to get blurred text in any application that uses hardware acceleration (Aero desktop, many web browsers, even some email clients). Last edited by Exodus : April 25th, 2012 at 11:06 PM. |
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#30 | ||||
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Yeah, I originally thought that VRAM would double in SLI, in my case 1.5 + 1.5 = 3. lol Oh well, 1.5 is still doable but it is indeed pushing it for triple monitors, especialy if I want to max current and future games. I'm sure the 780's will have like 6GB of VRAM in the future. ![]() |
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#31 | ||
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Also, your response time isn't really 2ms. Open your monitor's OSD settings. You should have some form of AMA/Overdrive. At the fastest setting you will get your 2ms response time, but it will cost you a little visual quality and input lag. Most monitors that are advertised at 2ms GtG don't have their highest AMA/OD setting enabled by default, so they don't actually hit this 2ms target. Most monitors have 2 to 3 settings and come on the lowest or middle by default. On my T220, I was ok with it on the middle setting. On my B550, I like it on the highest setting. Skyrim is one game, for example, that will nearly max out a single 2GB card with all high-texture mods, 2560x1600 res, and 4xAA. AFAIK, it's the only current game that does. As such, running that sucker in surround will murder your memory bandwidth, especially with "only" 1.5GB framebuffer. If you haven't yet, try the FXAA setting in the new beta drivers (or the latest official if you have a 680). It's shader based, has excellent results, and has a minor performance hit. It also doesn't consume memory bandwidth. |
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#32 | |||
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And yea, I'm loving the new FXAA. I actually think games look better with FXAA than the usual MSAA, especially when it comes to transparent textures with stuff like tree leaves and foliage since it blurs the screen a bit and makes everything less sharp and contrasting, but not TOO much to where the game looks washed out or blurry. The performance boost over MSAA is icing on the cake. Last edited by Vid Gamer : April 26th, 2012 at 11:58 AM. |
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#33 | ||||
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You should also look at the Adaptive Vsync feature. Turn Vsync OFF in all games, and have adaptive turned ON in the Nvidia control panel. This will make your games significantly smoother. Give it a try and report back if you can. If you want a more in-depth explanation of what it's doing, I'll provide that for you. |
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